Earlier this week, five of us, in Arden, sat down to play The Landlord's Game, for the first time. The next day, I went searching for more information in old newspapers, and found what I think is an anonymous letter from Lizzie Magie. It appeared in the Winnipeg Tribune on February 8, 1911, and was signed simply "Reader."
Voice of the People column
THE LANDLORD'S GAME.
To the Editor of The Tribune:
Sir, --- Some people are possessed of the idea that the franchise should not be given to womankind on the ground that she can't think or reason on political subjects as man can. Of course, this idea is an old relic of barbarism when it was considered that a wife was the "property" of the husband, just as his ox or mule was "property." At that time women were considered as the cause of all the evil in the world and out of the reach of salvation, but a better day is dawning. Women are affected more by bad "economic" condition than men are, and hence many are beginning to think along these lines, and it is surprising how correct their ideas are once they get a subject under consideration.
For example, before us is the landlord's game, invented and patented by a young woman of Chicago, a Miss Magie. She was a stenographer by profession, but could not but see the horribly unjust conditions that surround us, and, by careful consideration discovered that it was the result of the game being played on us by landlords. So, in order to popularize the study of the land question, she invented a parlor game, something like checkers, and called it the "Landlord's Game.
There are no stops for refreshments when playing it. It combines all the features of the standard chance and skill games.
It is played on a board about 18 inches square, divided into forty-two spaces which represent many of the various institutions of modern life. The names of some of the spaces are: Slambang Trolley, Soakum Lighting System, Gee Whiz Railroad, P. D. Q. R. R., Lord Blueblood's Estate, D. F. Hogg's Game Preserves, Wayback, Boomtown, Easy Street, Fairhope Avenue, Jail, Poor House, and other "signs" of civilization.
The play starts by a throw of dice which indicates the moves of the players and from that time on the deals between individuals, corporations and governments are entered into with vim and interest. At the start the players are about equally equipped, but as the moves continue one or another of the players gets the advantage over others.
The principal feature of the game is the buying, selling and renting of land. It contains all the element of success and failure in real life and the object is the same as the human race in general seem to have, i.e., the accumulating of wealth without earning it. Money, land title and franchise charters are used in the game. Lots are bought and sold, rents collected, money is borrowed, interest and taxes are paid.
There are two spaces on the board that represent land held out of use --- land that is neither for rent nor for sale --- each of which has a sign "no trespassing, go to jail." One of these tracts of land is "owned" by Lord Blueblood of London, Eng., and represents "foreign" ownership of the soil. A jail is kindly provided for anyone who trespasses on this land, and these unfortunates must serve their time and pay fines.
Should any player be so unlucky or so reckless or extravagant as to become "broke," there is a nice little poorhouse off in one corner where he may tarry until he makes a lucky throw or until some friend takes pity on him and lends him enough to set him on his feet again. And here is where he generally gets soaked, for the other players, as is often the case in real life, taking advantage of the unfortunate one's necessities, demand an enormous rate of interest for the use of their money, which the impecunious individual must promise to pay before he can complete his round and get his wages. The railing and chafing at the others when one player finds himself "in jail" and the expressions of "mock sympathy" and condolence when one is obliged to go to the poor house, is a "merry feature" of the game.
Bidding for lots as they become "for sale" is also a very interesting feature of the game and a good illustration of how prices are made and regulated by supply and demand.
The board contains two spaces marked "Chance" and when a player stops on one of these he draws a "chance" card and may get anything from a little yellow dog up to a hundred dollar bill. Again, he may get caught robbing a hen roost and he is put in jail, or he may get caught robbing the public and be elevated to the senate.
There is one space marked "luxury" that only the rich can afford, although sometimes a player will spend his last dollar and will even borrow money in order to buy this luxury.
"Stock-jobbing" is also represented and players who speculate "win and lose" as usual, but the stock-jobber Mr. Tim Sharpe, always gets his commission, although he himself is sometimes caught in the "skin game" and is sent to jail.
The player who can buy up the largest amount of land and get the monopoly of transportation, is always the winner, although, if one is extremely lucky he may possibly beat the landlord, but, as in real life the chances are largely in the landlord's favor.
The ideas embodied in the landlords game are all borrowed from real life --- real, modern, commercial, highly civilized special privileges for some people and poverty, jails and poor houses for others.
This game is easily learned and played by children as well as adults. It is expected that school boards and educationists will equip all schools with liberal supplies of these games in order that pupils and professors may familiarize themselves with the secrets of success in life and thus be enabled to "play the game." It teaches political economy from real life, and forever rebukes the assertion that women are not fitted to be voters because they can't think. Yours truly, READER.
Interestingly, the letter speaks of it both as "landlords game" and "landlord's game."
The game's cards themselves make wonderful reading. (We were too busy playing to take the time to enjoy them.) I'll post more when I've had a chance to study the rules again, having learned a bit by playing.